Template:Mob Page Template


 * Spawn Time - Timer for the respawn of the mob. Mobs have a chance to spawn per a given time period and at different points of the day/night cycle.


 * Spawn point locations are given as x,y,z coordinates if a mob spawns at a fixed position.


 * Direction Facing - Cardinal direction that the mob faces when it spawns into the world.


 * Roaming Range - Max Range in world units from spawn point location that roaming mobs can reach before stopping


 * Linked Mob ID - ID of linked static or roaming mobs to other mobs. Mobs with the same ID will be pulled if any of the other similar id mobs are pulled or gain aggression on an enemy


 * Patrol Group ID - ID of mobs belonging to a particular patrol. Mobs with the same id will patrol together and will become aggressive towards enemy targets if any member of the patrol becomes attacked or aggressive against an enemy.


 * Scout ID - ID of scouting mobs.


 * Scout Linked Mob ID - Certain mobs are given the ID of a scout mob associated with that group. If a scout mob spots an enemy, it will go to mobs that share its ID and will call them to become aggressive on the spotted enemies.


 * Patrol Route - This is a graphic presentation of the route that a mob patrol takes within the area.

Faction Adjustments
Faction adjustments upon death

A.I Routine
Description of the behavior of the A.I used for this mob.

Triggered Events
Events that trigger a particular behavior in an npc or mob such as speech, attacks, sys/server messages, use of abilities etc. Also included are events that a mob produces.


 * Trigger Event ID - The ID given for the particular action. This is used to put the trigger actions in the event in chronological order.


 * Trigger Action - this is the action taken that is necessary to initiate the event


 * Event Triggered - This is the result of what happens when the trigger action occurs